using System;
using System.Collections.Generic;
using System.Linq;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Audio;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.GamerServices;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework.Media;

namespace Risiko.State
{
  public enum CardType
  {
    Artillery,
    Infantry,
    Cavalry,
    Jolly
   }

  public enum CardCombination
  {
    ThreeArtillery = 4,
    ThreeInfantry = 6,
    ThreeCavalry = 8,
    Different = 10,
    JollyCombination = 12
  }

  public struct Card
  {
    // LOGIC DATA
    public CardType type;
    public Territory territory;

    // RENDER DATA
    public bool isSelected;
  }
}
